While most games in the Google Play Store lack support for such physical controls out of the box, Archos pre-loads a convenient solution, in the form of software that allows one to map default touchscreen controls to the physical buttons. Meanwhile, the touchscreen itself can handle up to five simultaneous inputs at once for certain games that don't translate well to buttons. Powering the device are a dual-core ARM Cortex A9 processor running at 1.6Ghz paired with ARM Mali-400 MP graphics, which should provide decent frame rates for most games, considering the somewhat low screen resolution of 1024x600.
1GB of RAM, WiFi, 8GB of internal storage, a microSD slot (supporting cards of up to 32GB in size), a mini-HDMI video output, a USB port, a front webcam, a thickness of 0.6”, a weight of 11.6 ounces, and Android 4.1 “Jelly Bean” round out the rest of the major specifications. One can hope that Archos will eventually update the device to Android 4.2 sooner or later. Considering the custom software, however, this is unlikely to happen very soon.
Already selling in Europe for €150 (about $199 US), the Archos GamePad may prove to be an interesting alternative to the Google Nexus 7, for those looking to do more gaming than, for example, movie watching, though the GamePad could certainly handle that too.
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